
- #ZSNES VS SNES9X INSTALL#
- #ZSNES VS SNES9X DRIVERS#
- #ZSNES VS SNES9X UPDATE#
- #ZSNES VS SNES9X DRIVER#
Cleaned up dialog boxes to be more consistently spaced.
#ZSNES VS SNES9X DRIVERS#
Moved sound sync to drivers to be more reactive.
#ZSNES VS SNES9X DRIVER#
Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out Add support for libretro ".slang" shaders to OpenGL driver.
Don't display Joypad 2 pressed keys if disabled. Changed APU clock to reflect nominal values for original hardware. Consistently handle interlacing when we skip frames. Refactored APU output code to buffer less on the client side. Only allow instant IRQ when toggling IRQ. Count clock cycles to synchronize SA1 with S-CPU properly. This can be done by extracting an archive from to that directory, or by creating a temporary git repository in the extracted Snes9x source by running git init and using the above command. slang support will be disabled unless you download the submodule.
#ZSNES VS SNES9X UPDATE#
Git submodule update -init shaders/SPIRV-Cross slang support requires SPIRV-Cross, which is a git submodule of Snes9x.
#ZSNES VS SNES9X INSTALL#
Install if you wish: meson install or sudo meson installĪ full list of options is in meson_options.txt. Change to the build directory and run ninja: cd builddir ninja. Run meson: meson builddir -prefix=/usr -buildtype=release. Change to the gtk port directory: cd gtk. Packagers will need to adapt, but most operating systems already have Meson available and being used in packages. The build system has been switched to Meson. See how2compile.txt in the win32/docs directory for details. More git subprojects have been added, so without git it will be more difficult to compile. XAudio2 is still available and recommended if your system supports it. There are only small differences between the two, but the main one is that WaveOut doesn't loop by default, which means we can use a push API and have Dynamic Rate Control. WaveOut is the most basic Windows method for outputting sound, and has used the same output path as DirectSound since Windows Vista. The DirectSound driver has been glitch-prone for a while, so it has removed and replaced with a WaveOut driver. A large set of shaders can be downloaded from: These can currently only be used with OpenGL on the Windows and GTK versions. The largest change is a refactoring of the sound handling, which means sound should work better than before and consume less CPU time. Fixed sound output that broke with APU refactor. Startup background can be changed in nf. Add the view menu to right-click when SNES mouse isn't used. Allow one key to be bound to many controller buttons on the same controller. Fixed accumulation of partial pixel data on mouse motion when we update the Changed glFenceSync option to an OML_sync option that works better. Added icons to the entries to clear binding assignments. Added option to use the software NTSC filter. Fixed deviation from proper libretro spec. Added ability to use Satellaview data in same directory as ROM. Added a hacks dialog to enable settings for older hacks to run. The automatic frame skip option no longer limits to 59.94Hz. Manager while in windowed or borderless windowed mode. Added a hidden option "DWMSync" that allows OpenGL to sync to the window Changed window flags to allow NVIDIA cards to auto-enable exclusive Fixed MSU1 track restarting on load state. Revert to measured APU clock speed instead of nominal speed. Optimized subscreen math with help from Dwedit. Save mipmap_input parameter with customized GLSL and slang shaders. Clamp MSU1 addition to max amplitude instead of wrapping. Reverted an IPL map optimization that misses a weird edge case that caused Fixed NMI timing when toggling enable bit. Fixed subscreen blending with master brightness < 100%.